Initialize engine version: 5.5.2f1 (3829d7f588f3)
GfxDevice: creating device client; threaded=1
d3d11: D3D_FEATURE_LEVEL_11_1 not-recognized (only 11.0 runtime installed?)
Direct3D:
    Version:  Direct3D 11.0 [level 11.0]
    Renderer: NVIDIA GeForce GTX 660 (ID=0x11c0)
    Vendor:   NVIDIA
    VRAM:     1989 MB
    Driver:   21.21.13.7866
Begin MonoManager ReloadAssembly
Platform assembly: D:\Tmp\ScopeVR\ScopeVR_Data\Managed\UnityEngine.dll (this message is harmless)
Loading D:\Tmp\ScopeVR\ScopeVR_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: D:\Tmp\ScopeVR\ScopeVR_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading D:\Tmp\ScopeVR\ScopeVR_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: D:\Tmp\ScopeVR\ScopeVR_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading D:\Tmp\ScopeVR\ScopeVR_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: D:\Tmp\ScopeVR\ScopeVR_Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading D:\Tmp\ScopeVR\ScopeVR_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: D:\Tmp\ScopeVR\ScopeVR_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll (this message is harmless)
Loading D:\Tmp\ScopeVR\ScopeVR_Data\Managed\UnityEngine.PlaymodeTestsRunner.dll into Unity Child Domain
- Completed reload, in  0.016 seconds
Platform assembly: D:\Tmp\ScopeVR\ScopeVR_Data\Managed\System.Core.dll (this message is harmless)
Platform assembly: D:\Tmp\ScopeVR\ScopeVR_Data\Managed\System.dll (this message is harmless)
desktop: 1920x1080 60Hz; virtual: 1920x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.849012 ms
Setting up 2 worker threads for Enlighten.
  Thread -> id: 1840 -> priority: 1 
  Thread -> id: 1844 -> priority: 1 
Hit target Balloon
 
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line: 51)

